` Hunt: Showdown PS4 release date, review, gameplay, trailer, price, pre order, store | Hunt: Showdown PS4 2020

Hunt: Showdown PS4 release date, review, gameplay, trailer, price, pre order, store | Hunt: Showdown PS4 2020


Hunt: Showdown PS4 release date, review, gameplay, trailer, price, pre order, store | Hunt: Showdown PS4 2020


Hunt Showdown Release Date

Hunt Showdown is a first person survival horror shooting game developed and published by Crytek, it has been released for PC, Xbox on February 22, 2018 and will be released for PS4 on February 18, 2020.




Hunt Showdown Trailer



Hunt Showdown Review

In the article we will be talking about Hunt: Showdown Gameplay and overall review. Hunt: Showdown, is the newest shoe different Crytek the team behind crisis and the og Far Cry games it's actually a pretty interesting concept and isn't your average shooter.

Related: Last Oasis MMO RPG survival


Hunt: Showdown PS4 release date, review, gameplay, trailer, price, pre order, store | Hunt: Showdown PS4 2020


Your toss into a big swamp like area and you the hunter are tasked with hunting down and killing these big ugly demon monsters all while fighting off other smaller enemies managing your ammo and supplies and facing off against other players.


Hunt Showdown Gameplay

Obviously it's way more drawn out than that but the overall gameplay loop here is actually a lot of fun when you're on a high.

The game has some real lows but man when you're an intense firefight with another player or fighting a boss it can be a blast so what a round of hunt actually consists of is this you drop onto the map with a different spawn point each time.

From there you use your dark sight just start looking for clues dark sight being this ability that you have where it makes the entire screen go dark.

But you're looking for these blue clouds that are the clues you have to find three of these clues to tell where your bounty is some rounds have one bounty while others have multiples.

But each bounty has three sets of clues and each bounty is also a boss clues will show up as these blue clouds that are off in the distance and then you set off to find them.

Each time you find one it Grey's out a part of the map telling you that your bounty isn't in that specific part of the map after you find three clues location of the bounty is revealed to you and then you head there to fight it.

These boss battles could be against the butcher assassin or spider each boss looking dress ly different but they don't feel that different.

The butcher is way slower than the spider but overall what you're doing is running around a cramped space taking shots on the boss when you can they have different weak spots they can burn poison you or cloud up your screen with bugs but overall there aren't any true mechanics to each boss.

You do have to do things a little differently with each one for example shotguns work really well against the butcher and rifles not so much he does have an AoE attacked the spider and assassin doesn't and he does take one last swing with his meat hook before he dies.

That can really mess you if he catches you but I just think having more mechanics each fight is something that the game can really benefit from seeing that there's only three right now.
I just like to see each boss fight be drastically different but that's just me the map also seems really empty and there also aren't any real memorable landmarks.

The only loot you'll find out in the world is ammo health kits and melee weapons so there really isn't any real incentive to go looting and explore the map there isn't much at all to do in between fighting clues and taking on the boss besides trying to not die.

Killing off smaller enemies Nets you more XP yeah but if you really wanted to sneak your way through the whole round collecting clues and then taking on the boss you can totally ignore them.


Related: The Last of Us 2



Hunt: Showdown PS4 release date, review, gameplay, trailer, price, pre order, store | Hunt: Showdown PS4 2020


So after you defeat the boss you have to banish it which does take some time and after the boss is banished it drops bounty tokens which you need to pick up.

And then extract to get credit for the kill when you're banishing it the game informs other players that the boss is being banished and also tells them where the boss is being banished.

So at this point other players gonna run up on you kill you and take the bounty token for themselves essentially making you do all the hard work and killing the boss and they can just stroll on in and reap the benefits.

I gotta say killing the boss and then getting killed by another player and having your shit stolen is super defeating it so much but after banishing and collecting the bounty token you have to make it to an extraction point which isn't always close.

Sometimes you're traveling very far across the map so you now have to make it across the map with this token and extract it all while most likely being hunted by other players who can still kill you and steal your bounty.

And then when you get to the extraction point you have to wait another 20 seconds or so before you're actually extracted and you're safe.

It's super stressful which the game is really good at doing stressing you out I mean it's firing off your gun alone it's stressful there are smaller enemies on the map that you're gonna have to fight.

And if you use your gun while another player is nearby they can hear those shots and come kill you so even the simple act of firing your weapon can ultimately lead to your death.

Every move you make here has to be somewhat calculated and teamwork is key you can soloqueue but it's really something that I don't recommend doing all this alone really makes it more difficult than it has to be having someone to watch your back.

Having someone to revive you and even just having someone there to help take on bosses is super important I really do not like playing with randoms in any game.

But during my time with hunt I found myself playing with randoms the whole time because it just didn't make sense to me to add to the already pretty difficult difficulty speaking of feeling stressful.

I want to explore that more hunt hits you with an actual sense of fear and worry you never know what's gonna be around the corner waiting for you it could be a zombie.

That's easy enough to pick off a player who might be a crack shot or that fire zombie thing that will explode into a wall of flames if you deal any damage to it.

There is a lot of shit here trying to kill you and the game really wants you dead and it really wants you to know it as you're wandering around the map everything that wants to kill you is making some sort of creepy sound which is even more creepy at night.

And these sounds really keep you on edge sound is actually very very important here you need to really listen to your surroundings and you'll also want to make as little noise as possible.


Hunt: Showdown PS4 release date, review, gameplay, trailer, price, pre order, store | Hunt: Showdown PS4 2020


You could walk by a flock of crows and scare them off and that can give away your position to another nearby player same goes for walking by a dog kennel walking on glass walking near.

And spooking a horse stepping on a twig or even running through water all of those sounds are things that can get you killed.

But they can also help you hunt down other players hunkering down on a boss room and waiting for the banishment to end is going to have you lying heavily on sound listening for footsteps a cracking twig broken glass any sign that's gonna help you pinpoint exactly where that other player is.

And where they're coming from so instead of them getting the drop on you you can get the drop on them Hut does have some great sound design and planned with headphones.

 I think is something you're definitely gonna want to do as it's gonna give you an advantage for sure obviously not dying is important in any game.

But there it's even more important because it kind of has a permadeath element so you don't have one hunter that you play as and level up over time you actually have multiple hunters.

Because if that hunter dies you lose them their progress their skills and all of their gear so after losing one you have to hire another one which costs more money and each hunter comes with his or her own set of gear.

Sometimes coming with a weapon you don't own yet which is actually pretty cool but if there's a certain loadout that you like losing and your previous hunter died using said loadout you're gonna have to repurchase all of it money isn't in short supply you're earning more than enough.

But you know some money here's some money there all those costs add up so dying is something you're gonna want to avoid because every time you do you lose money gear and any time you had invested into that particular hunter.

There's also a ton of gear to unlock most of it being unlocked from you just playing the game but then there are variant weapons that you can unlock by playing more with the base weapons.

These variants have scopes silencers or they could have an axe brass knuckles or any other melee weapon attached to them making the melee attack way more powerful but there are a ton of weapons to work towards.

Hunt does a very good job at keeping it interesting because you don't have just one character and the idea of being knocked back a bit when you lose your hunter adds a really welcomed risk reward element which is something I'm used to being applied to just the gameplay.

The game also starts you out in training mode where for your first few levels when you die you don't lose your hunter or gear and when I exited training mode and lost a hunter for the first time was pissed losing the hunter his skills.

All the gear was a huge bummer and disappointment but all it really did was make me want to jump right back in with a new hunter and make up for all of that progress. So I'd say that the progression system definitely does its job and definitely keeps me playing. 


Hunt Showdown Features
  • High rewards
  • Tactical sandbox
  • Match based pvpve
  • chose own playing style
  • Survival gameplay: fight
  • Feature rich environment 
  • Solve problems you encounter in way

Hunt: Showdown PS4 release date, review, gameplay, trailer, price, pre order, store | Hunt: Showdown PS4 2020


Hunt Showdown System Requirements (PC)

Minimum Requirements

  • OS: Windows 7 (64-Bit)
  • CPU: Intel i5-4590 (3.3 GHz) or AMD Ryzen 3 1200
  • RAM: 8 GB 
  • Graphics: NVIDIA GeForce GTX 660 TI or AMD Radeon R7 370
  • DirectX: Version 11
  • Storage: 20 GB 

Recommended Requirements

  • OS: Windows 10 (64-Bit)
  • CPU: Intel i5-6600 (3.3 Ghz) or AMD Ryzen 5 1400
  • RAM: 12 GB 
  • Graphics: NVIDIA GeForce GTX 970 (4 GB) or AMD Radeon R9 390X
  • DirectX: Version 11
  • Storage: 20 GB 


Hunt Showdown Price and Pre order

You can Pre order Hunt Showdown:

     £34.99          at        Amazon

           $39.99          at        Crytek Shop


Final Words

Hunt Showdown Gunplay is fine and not a bad fine it's there it works it gets the job done but it's not the thing that's gonna like really keep you playing.

It doesn't control like a titanfall or a Call of Duty or any other shooter like that I know Crytek has already released some DLC but I really hope that in the future they release more maps and more bosses. Because if they do that I can really see this game taking off and building a really solid community. Overall Hunt Showdown, is a really fun experience. 

So this was all about Hunt: Showdown PS4 release date, review, gameplay, trailer, price, pre order, store | Hunt: Showdown PS4 2020     

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